dragonage

Those mages who honor the Maker and keep His laws we welcome as our brothers and sisters. Those who reject the laws of the Maker and the words of His prophet are apostate. They shall be cast out, and given no place among us.

—From The Sermons of Justinia I[1]

Apostates are mages who are not part of the Circle of Magi and are thus considered "rebel mages."[2] There are two main types of apostates: hedge mages and general apostates, who were never part of the Circle, and rogue mages, who have fled from the Circle. The Templar Order is charged with finding apostates and either capturing or killing them. Maleficarum are a branch of apostate mages considered most dangerous.

Background

Morrigan, an apostate and

Morrigan, an apostate and Witch of the Wilds

Once, the term only described mages who willfully left the Circle of Magi and the path the Chantry had dictated for them. However, as the Andrastian Chantry is the dominant religion in Thedas, the Chantry expects everyone born in Thedas to follow the faith. Any mages outside the Circle are thus regarded as heretics, and labelled apostate. The Chantry believes that apostates are at greater risk of being possessed by demons and becoming abominations.

Regardless of why a mage is considered an apostate, they are hunted by Templars and, if caught, usually executed. Occasionally, they are made Tranquil instead, becoming unfeeling slaves for the Circle.[3]


This section contains spoilers for:
Dragon Age II.


Shortly after the Kirkwall Rebellion, all the Circles in southern Thedas rebelled against the Chantry, making all mages technically apostates.



This section contains spoilers for:
Dragon Age: Inquisition.


After the Inquisition is disbanded or reformed, the surviving mages will form a College of Magi, and possibly (if Vivienne or Cassandra becomes the new Divine) a new Circle of Magi. It is unknown whether independent mages will remain, or who will be considered apostates.



This section contains spoilers for:
Trespasser.


Eventually, the remaining mages of southern Thedas settle into two rival organizations: the reformed College of Enchanters, led by veteran mages of the Inquisition, and the Circle of Magi under Vivienne as either Grand Enchanter or Divine Victoria. They coexist uneasily, vying for power.[4]


Institutional apostasy

Despite the dominance of the Andrastian Chantry, a number of factions throughout Thedas are known for supporting what technically constitutes as apostasy within their ranks. Though templar attention is expected, the contrary can occur, and the reasoning tends to be myriad, ranging from these factions either being able to oppose the Chantry's will militarily or even gaining immunity through diplomatic conventions.

Tevinter Imperium

The Tevinter Imperium is often reviled by outsiders to be a nation rank with heresy and apostasy due to the magocracy that rules over it. In 3:87 Towers, Divine Joyous II would declare all of Tevinter to be guilty of heresy for rejecting the second verse of Canticle of Transfigurations in the Chant of Light, "magic exists to serve man, and never to rule over him." This would prompt a schism within the Andrastian faith and lead to the founding of the Imperial Chantry.[5][6] Four Exalted Marches against the Tevinter Imperium would occur between 4:40 Black and 5:10 Exalted, though each would fail to topple Tevinter's magocracy and only cemented the divisions between Minrathous and Val Royeaux.[7] Additionally, mages from southern lands would flee in favor of settling in Tevinter, bolstering the empire's waning power.[7]

Avvar Shamans

Avvar shamans and augurs commune with spirits (who the Avvar view as gods) on behalf of their tribes for guidance and protection from hostile spirits. An augur gives council to the Thane of the hold, other shamans, and identifies spiritual threats.[8] Shamans receive training in their magic from both augurs and spirits they purposefully allow to possess them, technically becoming abominations, and are expected to release the spirit at their training's end. However, the Avvar are aware of the risk posed by fully realized abominations, so when the spirit becomes hostile and corrupts the host, the latter is killed.[9] The traditions of Avvar Hedge magic are passed down from generation to generation, as with the "shamans" of the Avvar barbarians.[3]

Due to the Avvar's relative isolation and the inhospitable environment of the Frostback Mountains, they are largely left alone by the Chantry, and the Avvar are likewise unwelcoming to the faith and templars.

Dalish Keepers

Dalish elven mages including the clan keepers and their apprentices are considered apostates. However, they are left alone as long as the clan remains isolated and limits their number of members who have magic. Often, templars won't pursue Dalish clans since they largely stay away from human civilization,[10] and the few clans (such as Clan Lavellan) that do trade with humans refrain from lingering long enough to attract negative attention.

Qunari Saarebas

Although Saarebas are controlled by the Qunari and typically reside on Par Vollen, the Chantry also treats them as apostates.[citation needed] However, the tentative peace brought by the Llomerryn Accords in 7:84 Storm, signed by the Qunari and all human nations (sans Tevinter),[11] likely ensured that clashes between Saarebas and Chantry-aligned forces would be limited following the Exalted Marches against the Qunari.

Grey Wardens

Mages within the Grey Wardens are technically apostates, but are granted reprieve from templar attention and free of the confines of the Circle upon recruitment (so they may battle the darkspawn unfettered).[12] The harboring of apostates—even blood magic practicing maleficarum—is a point of contention between the two orders, and is only tempered by its relative rarity, due to the Wardens' conservative recruitment standards. Nonetheless, the Wardens are expected to act appropriately if a mage grows beyond their control, else the templars consider the mage's immunity forfeit. In addition, the templars also keep the phylacteries of the mages who join the Wardens for good measure.

Witches of the Wilds

Witches of the Wilds constitute an enigmatic group of apostates that inhabit the Korcari Wilds.

Chasind Hedge Mages

Chasind tribes are led by shamans that are said to be like the mages that live amongst the Avvars. There are many tales of these shamans having learned their magic from the Witches of the Wilds.[13] The traditions of Chasind Hedge magic are passed down from generation to generation, as with the so-called "witches" of the Chasind wilders.[3]

Free Marches Champions

Apostates who gain the favor of influential and powerful political figures may also be granted the same pardons if the apostate's arrest would be considered too impolitic. An example of such rare occurrences would be apostate Champions of influential city-states within the Free Marches.

Spirit Warriors

Spirit Warriors tend to be seen as apostates by templars;[14] although they are not mages and they deal with benevolent spirits, these distinctions are almost entirely lost in favor of caution.

Hedge magic

Main article: Hedge magic

Hedge magic is a form of magical expression different than that of typical mages. Hedge mages are untrained magic-users who wield powers developed outside of conventional teaching[2]. Some of these hedge mages are not even aware of their nature.

Maleficarum

Main article: Maleficar

Maleficarum actively pursue dangerous and forbidden schools of magic, including blood magic.[2] Many apostates do not practice forbidden schools of magic, but the stigma is so intense that most apostates are looked upon as maleficar.

Notable apostates

Apostate mages'"`UNIQ--ref-00000013-QINU`"'

Apostate mages[15]

Apostate Wanderer in Heroes of Dragon Age

Apostate Wanderer in Heroes of Dragon Age

For a complete list, see Category:Apostates.

Codex entries

An Honest Answer Regarding Apostates An Honest Answer Regarding Apostates
Apostates Apostates
Apostate's Courage Apostate's Courage
Cold-Blooded Cold-Blooded
The Hedge Witch The Hedge Witch
Maleficarum Regrets Maleficarum Regrets
The Seekers of Truth The Seekers of Truth
The Spiral Eye The Spiral Eye
Staff of Violation Staff of Violation

References

  1. Codex entry: Maleficarum
  2. 2.0 2.1 2.2 Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 105
  3. 3.0 3.1 3.2 Codex entry: Apostates
  4. Epilogue (Trespasser)
  5. Based on the Imperial Reinforced Gloves description. This growing rift becomes known as "the Schism".
  6. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 88
  7. 7.0 7.1 Dragon Age: Origins: Prima Official Game Guide, p. 344
  8. Dialogue with the Augur.
  9. Conversation with The Augur about their training practices.
  10. According to Merrill's dialogue in Long Way Home
  11. Codex entry: The Llomerryn Accords
  12. According to banter between Vivienne and Iron Bull after Here Lies the Abyss
  13. Codex entry: The Chasind
  14. Dragon Age RPG, Core Rulebook, p. 73
  15. Dragon Age RPG Player's Guide, set 2, pg. 59.
  16. Codex entry: Cold-Blooded
  17. Codex entry: Apostate's Courage
  18. Codex entry: The Spiral Eye