dragonage
For approval in Dragon Age: Origins, see Approval (Origins).
For approval in Dragon Age: Inquisition, see Approval (Inquisition).
For approval in Dragon Age: The Veilguard, see Bond and approval.
Friendship
Friendship
Rivalry
Rivalry

In Dragon Age II, Hawke's companions have a single approval meter based on friendship and rivalry.[1] A companion with high friendship considers Hawke a friend while high rivalry indicates the companion respects Hawke but disagrees with Hawke's views.[2] Companions will support Hawke no matter what, but if they're Hawke's rival, there will always be a bit of tension between them.

's rivalry path

Carver's rivalry path

Gifts still influence friendship and rivalry, but the number of gifts in the game has been significantly reduced from Dragon Age: Origins. Companions react differently to gifts depending on their friendship/rivalry score. If the player gives a gift to a companion who approves of the gift, they may express gratitude, while a rival may perceive the gift as an insult and tell them to keep it.

Both friendship and rivalry have rewards. Bonuses along the rivalry path are often combat related while those along the friendship path tend to benefit Hawke or the entire party. The objective of the system is for the player to be consistent in their decisions and push every companion towards either friendship or rivalry.[3]

General Settings

Each character has two skills available, one for friendship and one for rivalry.

Each character has two skills available, one for friendship and one for rivalry.

As a general rule, the way friendship and rivalry works is that friendship means agreeing with and supporting the follower in what they want to do, no matter how crazy, illogical or dangerous to self and/or others. Rivalry means opposing their big cause, often for the right reasons. So it's very possible to be a better friend to someone by choosing the rivalry path, since you're trying to stop them from giving in to their own self-destructive whims. It's not always the most intuitive, but friendship does not necessarily equal doing the "right" thing and rivalry as doing the "bad" thing. It's just as likely to be the other way around.[4]

Hawke's relationship with their companions is measured on a 200-point scale that ranges from rivalry to friendship. The player can see a visual representation of Hawke's current standing with their companions in the active party at the character menu screen.

The following are the general game settings regarding friendship and rivalry.

General Notes

  1. Have prior knowledge of how the individual group members will respond in a quest and then tailor starting recruitment and quest order for maximum friendship and rivalry.
  2. The player must opt for party switching during quest lines, instead of bringing only one party through from start to finish.

References

  1. BWF David Gaider (January 8, 2011). "Friendship/Rivalry Points" (archive). The BioWare Forum. (offline).
  2. BWF David Gaider (December 1, 2010). "Dragon Age 2 changes the party approval system" (archive). The BioWare Forum. (offline).
  3. YouTube Icon Game Trailers. "Gameplay Producer Dan Lanzin Interview" (archive). YouTube.
  4. BWF Jennifer Hepler (February 18, 2011). "The Official Anders Discussion thread" (archive). The BioWare Forum. (offline).