Trap-Making is a crafting skill in Dragon Age: Origins. Characters who have learned this skill can construct traps or lures from common components, as long as the appropriate design has been learned. Tier 1 trap designs are automatically learned with the first level of the skill; others must be purchased.
While all characters who have learned this skill can set traps, only rogues can disarm them and doing so does not require any points in Trap-making. Trap detection is governed in a similar manner to lockpicking requiring points into cunning and possibly the Deft Hands tree depending on cunning level.
Tiers
Locations for unlimited supplies
The following vendors have unlimited supplies of important trap ingredients.
- Concentrator Agent: Bartender at the Gnawed Noble Tavern, Bodahn Feddic
- Corrupter Agent: Bodahn Feddic, Alimar in Dust Town (cheaper)
- Deathroot and Toxin Extract: Varathorn at the Dalish Camp
- Distillation Agent: Bartender at the Gnawed Noble Tavern, Bodahn Feddic
- Lifestone: Ruck
- Trap Trigger: Alimar in Dust Town, Barlin in Lothering (cheaper)
Traps
- See Trap-Making plans in order to produce them.
Each tier in the skill allows access to more advanced traps.
Note: Most traps may cause friendly fire.
| Tier One Traps | Damage per hit | Effect |
|---|---|---|
| Small Caltrop Trap | 8 physical damage every 2 seconds to creatures in the area | -40% movement speed to creatures in the area |
| Small Claw Trap | 100 physical damage to whoever triggers it | Unable to move for 15 seconds unless they pass a physical resistance check |
| Small Shrapnel Trap | 60 physical damage to nearby creatures | |
| Spring Trap | Trap knocks down the target, target is motionless for several seconds before standing back up | |
| Tier Two Traps | Damage per hit | Effect |
| Large Caltrop Trap | 8 physical damage every 2 seconds to creatures in the area | -40% movement speed to creatures in the area |
| Large Claw Trap | 150 physical damage to whoever triggers it | Target unable to move for 15 seconds unless they pass a physical resistance check |
| Large Shrapnel Trap | 80 physical damage to nearby creatures | |
| Mild Choking Powder Trap | -5 attack, -5 defense, -40% movement speed for 10 seconds | |
| Mild Lure | Distracts any enemy within a radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 10 seconds as well. The lure disappears after stunning one enemy. | |
| Mild Sleeping Gas Trap | Creatures in the area fall asleep for 10 seconds unless they pass a physical resistance check | |
| Small Grease Trap | Releases a small grease slick that causes -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check | |
| Tier Three Traps | Damage per hit | Effect |
| Acidic Trap | 100 nature damage to those nearby | |
| Choking Powder Trap | Disorients nearby targets, inflicts -5 attack, -5 defense, -40% movement speed for 20 seconds | |
| Fire Trap | 100 fire damage to those nearby | |
| Freeze Trap | 100 cold damage to those nearby | |
| Interesting Lure | Distracts any enemy within a large radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 20 seconds as well. The lure disappears after stunning one enemy. | |
| Large Grease Trap | Releases a large grease slick that causes -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check | |
| Poisoned Caltrop Trap | 8 physical and 8 nature damage every 2 seconds to creatures in the area | -40% movement speed to creatures in the area |
| Shock Trap | 100 electricity damage to those nearby | |
| Sleeping Gas Trap | Creatures in the area fall asleep for 10 seconds unless they pass a physical resistance check | |
| Soulrot Trap | 100 spirit damage to those nearby | |
| Tier Four Traps | Damage per hit | Effect |
| Acidic Grease Trap | -4 nature damage every second | -50% movement speed to creatures who enter the area and causes them to fall unless they pass a physical resistance check |
| Choking Powder Cloud Trap | Cloud of choking powder for 20 seconds, disorienting affected targets, which inflicts -5 attack, -5 defense, -40% movement speed on all creatures in the area | |
| Overpowering Lure | Distracts any enemy within a large radius unless it passes a mental resistance check. Once distracted, enemy must pass a physical resistance check or be stunned for 20 seconds as well. The lure lingers for 10 seconds after stunning one enemy. | |
| Sleeping Gas Cloud Trap | Creatures entering the cloud fall asleep for 20 seconds unless they pass a physical resistance check |



